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Using The Fast Fourier Transform To Simulate Ocean Wave By Unity Comprehensive Overview

How does https://github.com/Halliom/ Unity

new calculation of the surface normals, subsurface scattering effect, extensions to the foam system

Summary & Highlights for Using The Fast Fourier Transform To Simulate Ocean Wave By Unity

  • This is part 2 of my implementation of
  • OpenGL
  • Math CW2 by Ziyin He & Yitian Zhou Please ignore any spelling mistakes, it has been fixed in the porject ;(
  • it is based on the nvidia algorithms (presented in nvSdk).
  • some new tests and impressions during work in progress ...

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