Exploring Fft Ocean In Unity 2018 4

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  • The main routines are now running with compute shaders and the
  • some new tests and impressions during work in progress ...
  • another foam variation
  • modified Phillips Spectrum with real-time foam, rendered using the
  • own shader, but until now only Fresnel effect implemented.

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some new tests and impressions during work in progress ... some new tests and impressions during work in progress ... new calculation of the surface normals, subsurface scattering effect, extensions to the foam system repeatable.

some new tests and impressions during work in progress ...

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